Need for Speed and arcade game San Francisco Rush: Extreme Racing were some of the main influences behind the SSX series’ extreme snowboarding thrills. Speaking to Retro Gamer magazine, developer director Scott Henshaw explained that developer EA Vancouver was a new office, tasked with creating SSX, but with no reference …
Read More »Video: If the dubstep infestation of video games continues – the horrible, logical conclusion
As any publisher of modern video games will tell you, if your game doesn’t have dirty great swathes of dubstep shoe-horned into both its trailer and soundtrack (Far Cry 3, Syndicate, SSX, and probably a thousand other upcoming games, I’m looking at you), then you might as well not bother …
Read More »SSX and Amalurs Online Passes: EA/38 Studios defend controversial tactic
You may’ve heard by now that next month’s SSX reboot will include an Online Pass restricting certain content to new buyers (this being a big EA title, it would be more surprising if the feature wasn’t included). However, those expecting the controversial measure to cripple online play as in previous …
Read More »SSX interview: Weve never done anything like this
Take it from someone who worked on every game in the series – the newest SSX is different. Art Director Geoff Coates has been a part of the franchise’s development since the start, and in our interview below, provides insider detail on the biggest, riskiest changes to next year’s entry. …
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