The best NES games of all-time are all classics. They aren’t just fantastic video games in their own right, but experiences that helped to establish Nintendo’s biggest franchises and make the manufacturer a force to be reckoned with in the industry. When the Nintendo Entertainment System launched in 1983, the …
Read More »Monkey Island creators recount the origins of Insult Sword Fighting
Insult Sword Fighting is Monkey Island’s most iconic puzzle. The point-and-click adventure series from LucasArts is undoubtedly one of the most famous games from the ’90s, and it still serves as a best practice roadmap for organically weaving humor through world, puzzle, and combat design. While there are plenty of …
Read More »The Need for Speed team helped turn SSX into a high-speed downhill racer
Need for Speed and arcade game San Francisco Rush: Extreme Racing were some of the main influences behind the SSX series’ extreme snowboarding thrills. Speaking to Retro Gamer magazine, developer director Scott Henshaw explained that developer EA Vancouver was a new office, tasked with creating SSX, but with no reference …
Read More »Halo: Combat Evolved campaign didnt exist for a long time
Halo: Combat Evolved didn’t always have a campaign, staff on the original game have revealed. Issue 227 of Retro Gamer magazine features a massive 10-page spread on the original Halo, delving into little-known facts behind the original shooter. Stefan Sinclair, programmer on Halo’s multiplayer team, revealed that Combat Evolved began …
Read More »The making of Super Metroid: Looking back at the origins of an all-time classic
Heading back up to ground level as I leave the immaculate subway at Jujo Station in the south of Kyoto, I walk through this remarkably unremarkable suburb until I see the big white block that houses Nintendo’s contemporary headquarters. The gates to NCL are manned by two portly, middle-aged guards …
Read More »The latest Retro Gamer charts the history of Star Wars video games
The latest issue of Retro Gamer celebrates the narrative-based video games that were responsible for continuing the Star Wars saga between each big trilogy. Numerous developers including Greg Zeschuk, Chris Foster, Phillipe Baude and Peter Dellekamp Siefert explain why titles like Dark Forces, Battlefront, Knights Of The Old Republic and …
Read More »Super Mario 64 turns 25: Examining the impact of the N64s most revolutionary game
Nintendo has always been a company that has set its own agenda, and that has rarely been more apparent than it was with the N64. Rather than following the likes of 3DO, Sega, and Sony into the CD-ROM market, it stuck doggedly to cartridges. Instead of simply evolving the SNES …
Read More »“The outrage was ridiculous”: How Raven Software made one of the most controversial shooters of its time with Soldier of Fortune
The pitch for Soldier Of Fortune was bizarre. If you were told you were going to be making a game based on a licence, you might expect a superhero like Batman, or a well-known movie franchise like Terminator. Instead, Raven Software got a magazine. As if that wasn’t unusual enough, …
Read More »The history of Animal Crossing: How the series evolved from an N64 oddity to a Nintendo Switch system seller
Few companies can turn failure into a success story quite like Nintendo. Whether it’s the Wii U games that tanked on release but are suddenly must-have games on Switch, or turning the fortunes of the laughed-out-of-town DS around almost overnight and growing it into one of the most successful handhelds …
Read More »Get a Pac-Man MyArcade Pocket Player or Micro Player for free when you subscribe to Retro Gamer
Love Retro gaming? Want the best features, articles, and reviews of the best of gaming’s past and how it’s informing the future? Well, there’s never been a better time to subscribe to Retro Gamer (opens in new tab), as not only can you get six issues for £25, but you …
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