Techland announced today that Dying Light is crossing over with Facepunch Studio’s Rust and getting some free limited-time weapons, enemies, and challenges. The crossover event is live now on PC and runs until Monday, April 26 at 10am PT / 1pm ET / 5pm GMT. Just by logging into Dying …
Read More »How Dying Light 2 is a culmination of everything Techland has learnt making zombie games so far
The word “gameplay” comes up an awful lot in the daily conversations taking place across the corridors, offices, and meeting rooms of Techland’s HQ in Wroclaw, Poland. That might sound like a blatant observation to make about a game development studio, but it is perhaps the chief explanation for why, …
Read More »Dying Light just keeps on giving with 250 new Legendary Levels
Techland just won’t quit when it comes to Dying Light (opens in new tab). On top of The Following DLC (opens in new tab) – the new expansion arriving in February with a map bigger than the current game – the studio has announced 250 Legendary Levels which will give …
Read More »How a bridge full of zombies reminded me of the great possibility of games
My favourite thing in Dying Light isn’t the freerunning, or the day/night cycle, or the customisable weapons that I nevertheless do enjoy crafting in order to pulverise the at-one-remove-from-humanity-so-this-bloodlust-is-fine population of Harran. My favourite thing is an actual thing – a place, a small playground of concrete and cables that …
Read More »Dying Light flags location guide
What sets Dying Light (opens in new tab) from other first person zombie games? It’s the emphasis on verticality. Just going up one floor above ground level keeps you safe from the most zombies. Going upward also means more opportunities to find new areas, rooms, and countless loot. Many missions, …
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