Tag Archives: SNES

Ask GamesRadar – Whats the deal with the UK team?

Hello, dear readers! GamesRadar has an awesome community and we love hearing from you. We love it so much, in fact, that we created a show just for you! Our Community Manager Greg Henninger is going to sit down every week and answer your burning questions. This week we get …

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RadioRadar podcast 055: Grand Theft Vita

Yeah. We’re late. We’re very late. But there’s a good reason: we wanted to wait until we could talk about Grand Theft Auto. Let’s do this, chumps. Hosts: Hollander Cooper, Greg Henninger, Ryan Taljonick, Henry Gilbert, Lucas Sullivan, Zach BetkaQuestion of the week: What’s your favorite GTA moment? Answer to …

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Whats a game you wish more developers ripped off?

Game design is an iterative process, which is to say everyone rips everyone off. Don’t believe us? Play a shooter after 2007 that didn’t have Gears of War’s cover system and Call of Duty’s leveling. Other times, developers seemingly ignore amazing ideas. Like Shadow of the Colossus–the fact that more …

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5 Things Modern RPGs Can Learn from EarthBound

Bound for Glory When EarthBound came out in 1994, Nintendo’s cult RPG assembled a decade’s worth of tropes and gave them each a swift kick in the ass. Simply put, there’s nothing quite like EarthBound, and while most cite the oddball story, strange characters, and unique setting as its defining …

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RadioRadar podcast 051: The Bumbling Indie Stumble

This week we discuss humble origins, indie crossovers, and wrasslin! Oh, and video games. Lots and lots of video games. Hosts: Hollander Cooper, Lorenzo Veloria, Ryan Taljonick, Henry Gilbert, Lucas Sullivan, Andy Hartup, Tom MagrinoQuestion of the week: What developer would you like a humble bundle from? Enter (and shoehorn …

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Gamings 19 most impractical hairstyles: A stylist weighs in

Hair today, gone tomorrow Suspension of disbelief is something that’s simply inherent to playing video games. It’s a digital fantasy, so just roll with it, people! When it comes to character creation, artists have free reign, knowing that silly things like physics and gravity have no bearing on in-game costumes …

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RadioRadar podcast 047: Speeding down memory lane

We have a long episode this week for two reasons. We spent a really long time going over the Top 7 and getting super nostalgic for gaming’s awesome past, and we included a lengthy interview with David Jaffe. Both are worth listening to, especially if you have fond memories of …

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The 8 weirdest flashback sequences in video games

So this one time… The flashback is a fairly standard narrative construct. In fact, it’s so frequently used that it’s become a rather dull cliche. Some games get around this by simply making the content of their flashback sequences flat-out brilliant, masking the hackneyed nature of the technique by filling …

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RadioRadar podcast 043: Xbox One-Eighty

This was a crazy week. While Nintendo and Sony hid in their bunkers, Microsoft dropped a bomb regarding the Xbox One. If you haven’t heard about it yet, then you’re in for a suprise! If you have, well, then listen to us talk about it anyway. Hosts: Hollander Cooper, Henry …

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