Doom. A crusty old shooter with a dull modern sequel, or something more? The answer is a lot more. With a passion for user-generated content even way back in 1993, iD’s John Carmack deliberately designed Doom to be easily editable for players. Level and graphic data was stored in WAD …
Read More »7 games that gave you the best weapon right away
Weapon progression is tricky. On one hand, developers want to keep the player interested by creating a series of cool guns and abilities to gain throughout the game. On the other, we’re smart enough to realize they’ve hidden a badass doomsday weapon somewhere in there and we want it right …
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